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DANGEROUS DÉCOR AND DESIGN: SOLUTIONS
If I've said it once, I've said it a thousand times: Décor
should enhance lives, not endanger them. Perhaps it is because I
believe that I inherited the klutz gene from my mother, and because
I'm always hurting myself on poorly designed décor, that
I KNOW how dangerous designers can make an environment, whether
it is one's home or workplace or play space.
Just Because It's On TV Doesn't Mean It's Correct
This "dangerous design" concept was clarified for me
when I was watching an early morning "handyman" type show
as I was preparing to go out of town. I'd never watched this show,
as I'm never up at 5:30am on a Saturday morning. But, here I was,
getting ready for a road trip, watching this guy use his extensive
construction knowledge to build a computer desk with "floating
shelves" out of steel pipes and wood. I had three immediate
reactions: 1) this is an attractive design and 2) this is a dangerous
design, therefore 3) this is a BAD design. What was wrong? All of
the floating shelves had pointed corners; they could easily leave
a bruise (or worse) on an adult's body, and the lower shelves could
easily damage a child's eyes or head. Furthermore, the base supports
keeping the computer desk upright protruded out from the radius
of the desk itself, which could lead to tripping and stubbed toes
and other dangers. Yes, it was a VERY BAD design.
Pointed corners and sharp edges clearly characterize danger as
indicated above. What else is dangerous? A misplaced center of gravity
is one. The center of gravity of a piece should be toward the bottom
in order to provide stability. Today, I see more and more pieces
with centers of gravity placed too high for the sake of "interest,"
leading to instability and danger. Now, if a piece is purely decorative,
like Jennifer McCurdy's spectacular porcelain creations (http://www.jennifermccurdy.com/),
then the high center of gravity is not an issue, and in fact contributes
to the artistry of motion, light and shadow that McCurdy creates
in her work. No, I'm talking about (purportedly) functional pieces:
Lamps that look and feel like they are about to tip over, or chairs
that just don't seem amenable to supporting someone sitting on them,
or tables with a single central support that is insufficiently weighted
to keep the table stable. A good designer could turn these bad designs
into something less dangerous with nary a thought, which drives
home just how dangerous some designers are that they can't see such
obvious solutions.
Sometimes, only part of a design is dangerous. I'm specifically
talking about the fragility of a piece, or the complexity of that
piece, or any other component. If a piece is fragile, it can be
easily broken; fragile pieces should be reserved for display or
occasional use, and should be kept out of heavy traffic areas. If
fragments readily break off of a design, those fragments could be
consumed by children or pets, leading to choking (or poisoning;
see below). If fragments are sharp, they can create cuts and lacerations.
Let's also consider the composition of a piece. What is it made
of, and what are the ramifications? Yes, I'm talking toxicity. I'm
talking green design. When designs incorporate toxic elements, the
dangers are limitless. Toxicity can occur on so many levels. Chemical
components can break down, leading to outgassing of unpleasant,
unhealthy or even carcinogenic substances; carpets, furniture and
even wall materials, anything made out of synthetic materials, are
candidates for toxic outgassing. Some materials are toxic to touch
(certain paints and varnishes, particularly), allowing chemicals
to leach directly into the skin. And then there is the possibility
of pets, children or even adults accidentally consuming some of
these design elements, and becoming poisoned. With the widespread
availability of earth-friendly materials, there is no excuse for
introducing toxic substances into any home or workspace.
The Guest/Host Relationship
For much of design history, it seems that the goal has been to
impress others. I oppose that approach (it's a sign of pride, and
even insecurity). I wrote about it extensively at "Focal Point,
Schmocal Point" (http://www.god-dess.com/
services_sensesAugust03.html), and have advocated a relationship-oriented
motivation for design and décor for years, but I often felt
like I was a lone (but admittedly loud) voice in the dark.
The above-cited road trip took me to visit a Charles and Ray Eames
retrospective chair design exhibition at the Henry Ford Museum in
Dearborn, Michigan (http://www.hfmgv.org/).
The intrinsic esthetics of their mid-twentieth century designs are
wonderful, but that was not the primary motivation for this husband-wife
team. Rather, they began their designs by addressing some "problem"
that needed a "solution," with their solutions being guided
by what they called the "guest-host relationship." Essentially,
by designing their chairs and other furnishings to be comfortable,
attractive, sturdy, and easy to pack and assemble, the two Eames
were solving several "problems," while enhancing the "guest-host
relationship." That is, they, as the hosts, were doing what
they could to make their guests, the customers, more comfortable
and content. The philosopher George Santayana said, "Those
who do not learn from history are doomed to repeat it," and
it seems that many of today's designers have not have learned of
the Eames' guest-host relationship concept and purpose for design.
The Eames were not the first to consider the comfort of their "guests"
when they designed. The Henry Ford Museum also is home to the only
Dymaxion (DYnamic-MAXimum-tensION) House in existence. This "futuristic"
house, designed in 1927 by Buckminster Fuller to solve housing needs
of the times, was an earlier example of the "guest-host relationship"
(in concept, if not in name). Bucky Fuller wanted to address the
problem of how to provide affordable, durable and comfortable housing
for the public: his customers, his clients, his "guests."
His "solution" provided them affordability along with
cutting edge features: a vent-system that is the precursor to today's
air conditioning, rotating closet and drawer spaces, and other amazing
innovations. The public pre-ordered thousands of Dymaxion homes.
Alas, Bucky's bosses started trying to strip away innovations to
make the house even more economical, but less functional; Bucky
became so disgusted that he severed the partnership, and despite
his best intentions, only two prototype Dymaxion Houses were ever
constructed.
I could cite other historic examples where comfort, relationships
and the "guest-host relationship" dominated over mere
appearance. Sadly, that has not been the prevailing situation recently.
Despite lip service to interpersonal relationships, and despite
an entire design field known as "ergonomics," the majority
of designers care more about appearance than function
too
bad there aren't more biologists-as-designers who would understand
that "form FOLLOWS function" (well, usually
do
you have a few hours to discuss functional morphology theory? I
didn't think so!).
Solutions
So, what can you do? Here are some guidelines to help you start
conditioning your mind to be more mindful of your guests with regard
to design and décor:
- 1. What is the shape of the décor
item? Will it scratch someone? Will it puncture someone? Will
individuals be inclined to bruise themselves by running into it?
Or is it rounded and curved (organic) in design?
- What is the location of the piece? Again, is it placed where
individuals could bump into it and bruise themselves? Is the item
in a high traffic area, which invites accidents no matter how
exceptional the design? It is well secured to the wall or ceiling,
or behind protective doors/windows?
- What is the composition of the piece? Is it a natural material,
or is it synthetic? Has it been certified organic? Is it an antique
or older piece that will have already dispelled its toxicity?
- Is the piece fragile, or otherwise easily broken or chipped?
Is the piece already peeling or falling apart? If you must keep
it, place it in a low-traffic area, perhaps with a brightly colored
throw or other attention-getting technique to warn people to be
aware (and camouflage imperfections).
Our environments should be welcoming. In order to be welcoming,
they need to be safe, and this requires the intentional evaluation
of the variables outlined above. Make it a top priority today to
safeguard your home, office, play area, anywhere that you and your
friends and family spend time. If you need some assistance spotting
potentially dangerous décor and design, and solving those
problems, I can help you like I've helped other clients. I'm easily
accessible at 773.508.9208 or bret@god-dess.com.
I protect the innocent from dangerous design and décor!
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